No-luck combat
Attack against health, card against card, no dice rolls. If your ATK beats the enemy card's HP, yours prevails. You know what will happen before you play it, so every mistake is your own.
1v1 card duels · Three mythologies
Mythfate
The gods have been bored for centuries, and they made you so that something would happen: you cross the ages, seal myths inside a card and send them out to fight. Twenty against twenty, no dice and no pay-to-win.
The same things we publish inside the game: updates, balance changes and what's coming next.
A battlefield torn out of its own century and hung in the middle of nothing, twenty myths against twenty, and an audience whose faces you will never see. No dice and no coin flips: run out of cards in hand and you lose.
Attack against health, card against card, no dice rolls. If your ATK beats the enemy card's HP, yours prevails. You know what will happen before you play it, so every mistake is your own.
You have no health points of your own (only cards have HP): reach zero cards in hand and you fall. Every card you play is a piece of what you have left.
Two copies per card at most. Fast, intense matches where every deck-building choice truly matters.
51 abilities that are whatever that myth did in life: draw, spy, block, dodge death or come back from the graveyard. Passives trigger on attack, specials spend the card.
Master the elemental cycle: attack with the advantage and your card adds its elemental bonus to ATK. Attack at a disadvantage and it loses it.
The ones watching are three pantheons, and they are always the same three. You choose which of their Houses you belong to, and none of them always wins: force breaks speed, speed dodges defence, and defence outlasts force.
Yokai, oni and samurai who set the pace of the duel: they slip out of defeat, bend the elements their way and empty your hand.
Explore the faction →Valkyries, jotuns and beasts of Ragnarok forged in ice and steel. They smash through any wall and loot your deck with every win.
Explore the faction →Hoplites, oracles and monsters blessed by the gods. Walls that punish the attacker and shut down your hand play by play.
Explore the faction →114 cards, and not one is just a drawing: each is someone taken at the exact point where their life bent out of shape, guard down and never having seen you. From the commons to the six legendaries, all with abilities that turn the duel around.
From relaxed practice to the competitive climb. On that ladder you are not climbing distance: you are climbing how much of what you hear out there is about you.
Online PvP matched by skill only. Climb the ranks and earn gold: in Bronze you are background noise, in Legend they go quiet when you walk out.
Test new decks against the bot offline, or play friendly matches with zero ranked pressure.
Nobody brings a collection here: you pick card by card and go down with a deck that was nobody's. The more wins you chain, the more you take home.
Coming soonCarry all three Houses in your pocket. Fast, strategic duels with the crowd right on top of you.
Paying players go faster; non-paying players get there too.
Randomness is never for sale: packs are only bought with gold earned by playing. Herald Packs and faction packs always include an epic or better, and Regent Packs include five; the Summoner Pack is pure chance. No pack has a guarantee counter: if a specific card doesn't show up, you can craft it, and none costs more than 1,600 dust.
Every card can be earned by playing. Gems buy the exact card, at a price published in gems and in euros.
Matchmaking based on skill only. Never on how much you have spent.
No FOMO, no pressure: the battle pass can be bought on its last day with everything already earned.
Full history of purchases and pack openings, visible on your profile.
Seasonal cosmetics return to the shop after two seasons.
Every purchase is confirmed before charging. No dark patterns, no fine print.
Questions, suggestions, or want an invite to the closed beta? Write to us and we will get back to you as soon as possible.
Account and data deletion: do it instantly in the game (Settings → Delete Account) or request it through the contact form.
On iPhone or iPad you get straight in through TestFlight: no invite, no waiting. On Android the beta is distributed via Google Play as a closed test, so your account has to be on the list; the instant way is joining our Google group with the same account you use on your phone.
or, Android only
If you'd rather not go through the Google group, leave us your email and we'll add you to the closed test ourselves. Heads-up: we do it in batches, so this way takes considerably longer.
We'll email this address as soon as we add you to the closed test. It goes out in batches, so it may take a while: if you're in a hurry, joining the Google group is instant.
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